chance move
- North America > United States > Texas (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Europe > Switzerland > Basel-City > Basel (0.04)
- North America > Canada > British Columbia > Vancouver (0.04)
- North America > United States > Texas (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Europe > Switzerland > Basel-City > Basel (0.04)
- North America > Canada > British Columbia > Vancouver (0.04)
A Extensive-form correlated equilibrium
In the former, the mediator draws and recommends a complete normal-form plan to each player before the game starts. This is beneficial when the mediator wants to maximize, e.g., the Appendix A.1 provides a suitable formal definition of the set of EFCEs via the notion of trigger agent (originally This holds for arbitrary EFGs with multiple players and/or chance moves. Unfortunately, that algorithm is mainly a theoretical tool, and it is known to have limited scalability beyond toy problems. However, their algorithm is centralized and based on MCMC sampling which may limit its practical appeal. B.1 Proofs for Section 4 The following auxiliary result is exploited in the proof of Theorem 1. Lemma 4. This concludes the proof.Theorem 1.
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- North America > United States > Texas (0.04)
- North America > United States > District of Columbia > Washington (0.04)
- North America > Canada > British Columbia > Metro Vancouver Regional District > Vancouver (0.04)
Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond
Farina, Gabriele, Sandholm, Tuomas
Unlike normal-form games, where correlated equilibria have been studied for more than 45 years, extensive-form correlation is still generally not well understood. Part of the reason for this gap is that the sequential nature of extensive-form games allows for a richness of behaviors and incentives that are not possible in normal-form settings. This richness translates to a significantly different complexity landscape surrounding extensive-form correlated equilibria. As of today, it is known that finding an optimal extensive-form correlated equilibrium (EFCE), extensive-form coarse correlated equilibrium (EFCCE), or normal-form coarse correlated equilibrium (NFCCE) in a two-player extensive-form game is computationally tractable when the game does not include chance moves, and intractable when the game involves chance moves. In this paper we significantly refine this complexity threshold by showing that, in two-player games, an optimal correlated equilibrium can be computed in polynomial time, provided that a certain condition is satisfied. We show that the condition holds, for example, when all chance moves are public, that is, both players observe all chance moves. This implies that an optimal EFCE, EFCCE and NFCCE can be computed in polynomial time in the game size in two-player games with public chance moves, providing the biggest positive complexity result surrounding extensive-form correlation in more than a decade.
- North America > United States > Texas (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Europe > Switzerland > Basel-City > Basel (0.04)
- North America > Canada > British Columbia > Metro Vancouver Regional District > Vancouver (0.04)
Efficient Regret Minimization Algorithm for Extensive-Form Correlated Equilibrium
Farina, Gabriele, Ling, Chun Kai, Fang, Fei, Sandholm, Tuomas
Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players' sequential strategy spaces to construct a regret minimizer that recursively minimizes regret at each decision point in the game tree. In this paper, we introduce the first efficient regret minimization algorithm for computing extensive-form correlated equilibria in large two-player general-sum games with no chance moves. Designing such an algorithm is significantly more challenging than designing one for the Nash equilibrium counterpart, as the constraints that define the space of correlation plans lack the hierarchical structure and might even form cycles. We show that some of the constraints are redundant and can be excluded from consideration, and present an efficient algorithm that generates the space of extensive-form correlation plans incrementally from the remaining constraints. This structural decomposition is achieved via a special convexity-preserving operation that we coin scaled extension. We show that a regret minimizer can be designed for a scaled extension of any two convex sets, and that from the decomposition we then obtain a global regret minimizer. Our algorithm produces feasible iterates. Experiments show that it significantly outperforms prior approaches and for larger problems it is the only viable option.
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- North America > United States > Texas (0.04)
- North America > United States > District of Columbia > Washington (0.04)
Coarse Correlation in Extensive-Form Games
Farina, Gabriele, Bianchi, Tommaso, Sandholm, Tuomas
Coarse correlation models strategic interactions of rational agents complemented by a correlation device, that is a mediator that can recommend behavior but not enforce it. Despite being a classical concept in the theory of normal-form games for more than forty years, not much is known about the merits of coarse correlation in extensive-form settings. In this paper, we consider two instantiations of the idea of coarse correlation in extensive-form games: normal-form coarse-correlated equilibrium (NFCCE), already defined in the literature, and extensive-form coarse-correlated equilibrium (EFCCE), which we introduce for the first time. We show that EFCCE is a subset of NFCCE and a superset of the related extensive-form correlated equilibrium. We also show that, in two-player extensive-form games, social-welfare-maximizing EFCCEs and NFCEEs are bilinear saddle points, and give new efficient algorithms for the special case of games with no chance moves. In our experiments, our proposed algorithm for NFCCE is two to four orders of magnitude faster than the prior state of the art.
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Europe > Switzerland > Basel-City > Basel (0.04)
- Europe > Italy > Lombardy > Milan (0.04)
Computing Optimal Coarse Correlated Equilibria in Sequential Games
Celli, Andrea, Coniglio, Stefano, Gatti, Nicola
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the hardness results on the computation of normal-form correlated equilibria, we introduce the notion of normal-form coarse correlated equilibrium, extending the definition of coarse correlated equilibrium to sequential games. We show that, in two-player games without chance moves, an optimal (e.g., social welfare maximizing) normal-form coarse correlated equilibrium can be computed in polynomial time, and that in general multi-player games (including two-player games with Chance), the problem is NP-hard. For the former case, we provide a polynomial-time algorithm based on the ellipsoid method and also propose a more practical one, which can be efficiently applied to problems of considerable size. Then, we discuss how our algorithm can be extended to games with Chance and games with more than two players.
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > United Kingdom > England > Hampshire > Southampton (0.04)
- Europe > Russia (0.04)
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